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About Me

Joseph Pizzo

I'm a Principal Product Designer who turns complexity into clarity. Whether it's AI-enhanced video surveillance, fleet management systems, or immersive 3D tools, I design with purpose; balancing enterprise needs with intuitive, human-centered experiences.

I've led product design at companies like Motorola Solutions and Ford, where I shaped AI-powered workflows, notification systems, design systems, and platform unification strategies. My work blends system thinking, visual design, and just enough front-end fluency to move fast and build trust across teams.

My creative roots run deep... from the days of Macromedia Director to modern 3D pipelines. I regularly tinker with Unity, GameMaker Studio, and ZBrush, and I've built everything from arcade cabinets to indie game prototypes to LEGO-compatible design tools. Lately, I've been exploring how AI and 3D can meet in novel interactions, whether through generative interfaces, or spatial design systems.

Off-screen, I recharge by building and racing high-performance RC buggies, sculpting art toys, and chasing new ideas with the same curiosity I bring to product work.

Tools I work with include:

  • Design & Prototyping: Figma, Framer, Adobe CC, Sketch
  • 3D & Game Dev: Unity, ZBrush, GameMaker Studio, Substance Painter, Maya, Blender
  • Code & Handoff: HTML/CSS, basic JS, PHP, C++

I care deeply about the craft of interaction, the clarity of systems, and the people behind the products. Let's build something that lasts.