I’m a Principal Product Designer who turns complexity into clarity. Whether it's AI-enhanced video surveillance, fleet management systems, or immersive 3D tools, I design with purpose — balancing enterprise needs with intuitive, human-centered experiences.
I’ve led product design at companies like Motorola Solutions and Ford, where I shaped AI-powered workflows, notification systems, design systems, and platform unification strategies. My work blends system thinking, visual design, and just enough front-end fluency to move fast and build trust across teams.
My creative roots run deep — from the days of Macromedia Director to modern 3D pipelines. I regularly tinker with Unity, GameMaker Studio, and ZBrush, and I’ve built everything from arcade cabinets to indie game prototypes to LEGO-compatible design tools. Lately, I’ve been exploring how AI and 3D can meet in novel interactions — whether through generative interfaces or spatial design systems.
Off-screen, I recharge by building and racing high-performance RC buggies, sculpting art toys, and chasing new ideas with the same curiosity I bring to product work.
Tools I work with include:
I care deeply about the craft of interaction, the clarity of systems, and the people behind the products. Let’s build something that lasts.