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About Me

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I’m a Principal Product Designer who turns complexity into clarity. Whether it's AI-enhanced video surveillance, fleet management systems, or immersive 3D tools, I design with purpose — balancing enterprise needs with intuitive, human-centered experiences.

I’ve led product design at companies like Motorola Solutions and Ford, where I shaped AI-powered workflows, notification systems, design systems, and platform unification strategies. My work blends system thinking, visual design, and just enough front-end fluency to move fast and build trust across teams.

My creative roots run deep — from the days of Macromedia Director to modern 3D pipelines. I regularly tinker with Unity, GameMaker Studio, and ZBrush, and I’ve built everything from arcade cabinets to indie game prototypes to LEGO-compatible design tools. Lately, I’ve been exploring how AI and 3D can meet in novel interactions — whether through generative interfaces or spatial design systems.

Off-screen, I recharge by building and racing high-performance RC buggies, sculpting art toys, and chasing new ideas with the same curiosity I bring to product work.

Tools I work with include:

  • Design & Prototyping: Figma, Framer, Adobe CC, Sketch
  • 3D & Game Dev: Unity, ZBrush, GameMaker Studio, Substance Painter, Maya, Blender
  • Code & Handoff: HTML/CSS, basic JS, PHP, C++
  • I care deeply about the craft of interaction, the clarity of systems, and the people behind the products. Let’s build something that lasts.

    Some of my art, created with different tools like Midjourney, Dall-e, ZBrush, Blender, Maya, Adobe CC, and more: